Honestly intrigued by the amount of people doing beyblades that shoot bullets as opposed to Extreme Dashes, but this game was pretty awesome. A bit sad how probably 70% of the phases are about shooting and not getting up in there letting it rip sparks fly and showing what has never been seen before
Viewing post in Zone of the spinners jam comments
The problem I faced with that was that every boss would end up being way too similar if you can melee all of them freely
I wouldn't be able to have the second boss as an example ( without changing it quite a lot anyway ) or have some parts of the 3rd boss without it turning into a slog without ranged attacks
Not saying it wouldn't be possible to have atleast a little variety ( someone better than me could probably do it by mixing up the level design ig lol ), but I thought it'd be more interesting to have an interplay between melee and ranged attacks in some capacity
Anyway, thanks for playing :)