The problem I faced with that was that every boss would end up being way too similar if you can melee all of them freely
I wouldn't be able to have the second boss as an example ( without changing it quite a lot anyway ) or have some parts of the 3rd boss without it turning into a slog without ranged attacks
Not saying it wouldn't be possible to have atleast a little variety ( someone better than me could probably do it by mixing up the level design ig lol ), but I thought it'd be more interesting to have an interplay between melee and ranged attacks in some capacity
Anyway, thanks for playing :)