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(1 edit)

The problem I faced with that was that every boss would end up being way too similar if you can melee all of them freely

I wouldn't be able to have the second boss as an example ( without changing it quite a lot anyway ) or have some parts of the 3rd boss without it turning into a slog without ranged attacks

Not saying it wouldn't be possible to have atleast a little variety ( someone better than me could probably do it by mixing up the level design ig lol ), but I thought it'd be more interesting to have an interplay between melee and ranged attacks in some capacity 

Anyway, thanks for playing :)