This game was great!! I loved the art style, the upgrades at the end of each level, and I am a complete sucker for melee combat of any kind. My only two big issues were the lack of mouse sensitivity options, (which isn't a huge deal, I'm just picky,) and that there wasn't much reason to actually fight the enemies as opposed to just avoiding them. Maybe if there were smaller battery refills that were dropped by enemies instead of the batteries sprinkled throughout the levels? Anyway, even with my two big issues, this game was an absolute blast to play! Well done!
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Great point! There was going to be a timer with a time penalty for missed enemies as part of a leaderboard, without it there isn't much point, this was honestly an oversight from running out of time to work on the project. You got me thinking and I remembered that DOOM actually locks the players in rooms so I think that's how I would properly address it, along with enemies dropping small refills themselves like you said, which is also what DOOM does.