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How does your game represent "Power"?
First every action costs "power"; shooting and using the sword as well as the energy or power meter being drained representing health. Second you pickup power cells that let you "powerup" by allocating them into sub systems.
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Comments
Awesome game. Gameplay feels super satisfying. Graphics are really nice (particularly the projectiles) and the visual style is very coherent. Music is great. Menu UI a bit buggy. The level designs are really nice. In the third level suddenly everything stopped rendering except the skybox. I liked the hidden upgrade cells.
These are issues that are only in the web build, but I didn’t have time to prevent from happening, you are not the first to have this happen so I'm disabling it for now. Thanks for playing anyway and dealing with the issues!
Really cool game, loved the style and the combat! It's a little buggy, but def enjoyed it!
I think this game looks amazing! one of the best looking game in the jam for sure and something you should be proud of! i dont know why but it give me a little bit of ultrakill vibes which I like a lot. I will say the web version of this game does a disservice to it since it has some problems with crashing, or my case the third level didn't even load in. downloading this game is the move for sure. super excited to see what you make in the future!
Thank you! I have only briefly played Ultrakill so I may have some subconscious influence in the weapon & UI design. Super unfortunate, but this game works much better than my previous 3D Godot web game. I'll update the description page to lead people away from the web build but I'll keep the web build up for now. I'll be sure to check out your entry when I have the time.
wow. this game is incredible! I can tell a lot of love when into here with the insane amount of polish. The UI to the beautiful graphics are just jaw dropping. The only thing I would want more from would be the music department. But other than that nitpick this is definitely a contender!!
Thank you! That's the one area where I can't really make something decent myself and definitely a sticking point for my games do far.