Because of the more humanoid design or just the design itself looks weird?
I think I see what you're saying about the jump. I really only got the jump to a point that was good enough and didn't really mess with it beyond that so I could focus on the combat since that was a lot more in depth. There are some platforms that reaching can be a bit inconsistent at times, but I didn't really have much time to adjust it for the same reason as the jump. Needless to say, the platformer and overworld elements still need quite a bit of polish since a lot of time went into the combat system. Thank you again for your feedback.