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Because of the more humanoid design or just the design itself looks weird?

I think I see what you're saying about the jump. I really only got the jump to a point that was good enough and didn't really mess with it beyond that so I could focus on the combat since that was a lot more in depth. There are some platforms that reaching can be a bit inconsistent at times, but I didn't really have much time to adjust it for the same reason as the jump. Needless to say, the platformer and overworld elements still need quite a bit of polish since a lot of time went into the combat system. Thank you again for your feedback.

I mean that the character design doesn't really fit with the game, why would a furry paper girl be walking and jumping around some ruins opening chests and forcing origami monsters to fight?

I agree with you that it doesn't really make sense. I couldn't think of anything for the player character when planning the game, so just reused an idea I had when first deciding what to make. I might consider having different playable characters at some later point though.

That's a neat idea, it allows for a bit more player freedom, and they do not need to play with a character they may not like, or that doesn't really fit.