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Brigadeiro

16
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A member registered Apr 03, 2023 · View creator page →

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Yeah I did? It still didn't work. And now it did. Why does that always happen to me?

Well, thanks for telling me anyway! I'll keep an eye on that!

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HTML5 games on itch.io can only be tagged as HTML5 games, even if I have a downloadable build for it. For examplem I upload a build and mark it as a Windows build, but the game isn't tagged as an HTML5 AND Windows game, just HTML5, this way, the game gets LESS visibility, since now you only find the game under one platform tag, rather than many, like downloadable projects. So, either I get less visibility or I have no browser build on itch, and people would have to go to GameJolt to play my game's browser build. 

My suggestion? You could be able to mark a downloadable as a side downloadable build of your game, and the platforms selected on that side build would appear on the platform section and give the platform tags, giving the game more visibility. I mean, it can't be THAT hard, GAMEJOLT games can be tagged HTML5 AND operating systems (Windows, MacOS, Linux...), I bet it would take, at a maximum, two weeks.

I'm making this black-n-'white retro mini-game collection and I think it's pretty good, but I have some insecurities it's not really fun enough, plus some issues I have with some mini-games themselves. Normally I just find myself playing one of these mini-games, so I'm so sure about the others. Feedback on the game hasn't been very... solid, normally just a "great game!", but I don't know, maybe they could have played just some minutes and didn't pay much attention. So yeah, how's this? Tell me any issues and give actually solid feedback, what's good and what's bad.

https://nightfoxy25-animations.itch.io/the-people

Jogo extremamente bom, nunca joguei jogos bullet hell além de um que eu fiz, mas cara, eu acho que esse jogo me fez querer jogar mais bullet hells!

Great game. Loved it, I love collecting random stuff in games.

This is the greatest game there has ever been. This AI is just wonderful.

Not sure if you actually paid attention to what I said, or you're just advertising.

But, I used Construct 3, pretty useful for beginners like me! As for the art you made, I normally prefer to make my own artwork, I like the handrawn feeling I get from them. Plus, I don't really buy stuff in Itch, sorry!

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The Space Hell mini-game.


Run-Over.

The People is a 2D black-n'-white collection of retro mini-games inspired by classics from Atari and other 80s consoles. If you don't know what to do in a mini-game. the mini-game selector has instructions of everything on the mini-games. The objective? Get the highest scores possible! 

Well, the game is not 100% black-n'-white, I made a clever-ish move for the style, nearly everything is black-n'-white, but what you need to pay attention to, or is important to the game, is discretely colorful, like, that police car, if you get caught by it you lose, you need to know it's the police.

The game will receive new mini-games gradually, the expectation is 20 mini-games by the end of its development. 

The People is the greatest game I've made so far, I put a lot of effort into it, and aimed higher than I thought I could program, and, as a beginner dev, I was able to surprisingly SURPASS my programming abilities with this game, I must say, I surprised some people when showing off snippets of gameplay.

As of writing this post, here are some mini-games:

  • Zeus: An endless action arcade game in which you must strike down titans with lightning, preventing them from passing into Greece, and allowing humans to pass.
  • Run-Over: Endless action top-down driver about running over people while being chased by the police with explosives!
  • Space Hell: Asteroids-inspired bullet-hell survival space shooter with multiple power-ups and diverse enemies.
  • Goodminton: Endless sports game inspired by badminton and paddle ball, launch the ball up with a racket and prevent it from falling, over time, your racket becomes smaller and more balls spawn!

That's all, I hope you all enjoy The People as much as I do! And here's a link: https://nightfoxy25-animations.itch.io/the-people

Hello there! I'm making this 2D action rage platformer called Ugly-Thing: Game I, I've mostly received good feedback on the game, but it hasn't been THAT many people playing this, and I wouldn't consider them the general gamer audience, and I'm still not quite confident it's good enough. I always see some random game-breaking issue that I have to fix because of how blind I was making this.

Yes, I am aware the game is difficult, that's why it's a rage game. I'm working to make it just a teeny easier. I'm also aware of the lack of sound, it's because my headphones don't have support for Windows 10. Those are things I'm hoping to fix in the next update.

I just need some feedback. Any mistake/bug? Art direction? Controls? Story? Features? Is a sprite a bit... Crooked or oddly positioned? Is it a bit TOO difficult? Please, just tell me and I'll improve it the way I can. I really want to make this my greatest project, something that is actually fun to play.

Maybe an endless platformer where the level repeats, the game begins breaking, and you take that opportunity to escape the grasp of the unending level?

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Yeah, but didn't you have time to make at least one more level? Like 13 days still remaining for the jam to end. But I do see why sound and polish matter.

I liked it. Just thought it was way, like WAYYYYY to short.

Oh, sorry about that, I added a screenshot.

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Hello everyone! This is one the three games I have published on itch today. It's pretty simple.

Throw-A-Thing: Physics Simulator is a simple physics sandbox with 12 areas, each with their unique song and 10 objects to play around with, 3 out of 4 are vertical halls, and 1 out of 4, are more open areas, with 12 objects to play around instead of 10. Some objects have special properties or animations. A very important object type on this game are the cameras (photographer cameras), essentially, they are the same thing the right analog is in a PlayStation game: move the camera, the game's camera/viewport moves with it. Some of these areas have special features, like a conveyor belt or floating particles. 

My favorite part of this game is the OST, even though it's made in Chrome Music Lab's Song Maker, I think I outdid myself in these, I really enjoy them, and I'm not the only who agrees.

https://nightfoxy25-animations.itch.io/throw-a-thing-physics-simulator

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Hello everyone! In the last month, I have been developing this 2D action rage platformer called Ugly-Thing: Game I on Construct 3, and am finally publishing it on itch. This game is inspired on games like Super Mario World, Pico Park, and Cat Mario (or Syobon Action), although most of the game has its own flare of uniqueness. 

On the game, you play as Ugly-Thing, a member of the Cube species, inhabitants of Cubeland. His entire species, including himself, were kidnapped by delusional Texto, the only textbox remaining in the universe, he's not really that much of an evil guy, maybe a bit, he just wants to be a renowned scientist, and he is doing so by kidnapping thousands of species and putting them through torturous test courses, most die. Their species was taken to Sectors A and B of Texto's giant spaceship facility. Ugly-Thing has been finally picked to do the tests, he is a very brave and smart Cube, filled with determination, he knew he was to sabotage the facility and pass on every single test on the course, no matter what.

As for gameplay, the game, as previously mentioned, is a rage game platformer, so when playing, keep in mind you WILL rage, like I myself did. The levels on the game were designed in a way you can just mindlessly press D to go to the right, you must have timing, and sometimes rhythm, to pass on these levels. These levels, surprisingly, have been described by some players as "annoying but oddly fun", which surprised even me, tbh. The levels in Ugly-Thing are annoying and difficult, but once you actually begin analyzing and playing them a lot, you become good in them, and they become easy. The player will find some "Goobers" around the levels, they are essentially either younger Cubes, from ages 0-20, or smaller Cubes, like dwarves, unlike human children, Goobers are much more mature and smart. But what's they use? They are like the coins of this game, while not yet integrated, once the game is complete, when the player collects all the Goobers in one sector of the facility, they will unlock a secret level. Cool, right? Lastly, the game doesn't just have platforming level, the game also has puzzle levels (although sometimes they're closer to mini-challenges with much, MUCH simpler level design that normal levels), the puzzles are pretty simple, don't worry, you won't get stuck.

The game is still in development, the full game will have many more features: bosses, grappling hooks, save systems, UI, level selector, secret levels, and more!

Here are some screenshots:




But for now, check out the game as it is,

Link: https://nightfoxy25-animations.itch.io/ugly-thing-game-i