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Brigadeiro

137
Posts
7
Topics
14
Followers
35
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A member registered Apr 03, 2023 · View creator page →

Creator of

Recent community posts

It's ok, it has good visuals and art, but gets boring too quick.

It's okay. I'm not really into rhythm games.

Very fun NES-esque game! Cute visuals, addicting gameplay, with cool features.

I can see this as the winner of the jam, great work!

Thank you very much for you kind words and feedback! Most of these should now be fixed, check it out!

For some reason, I'm unable to remove the quotation mark at the end. As for the power-ups menu scroll, it will be fixed in the post-jam update, coming soon! Stay tuned for that, it will include new challenges, secrets, power-ups, feedback fixes, and stuff with the Polaroid photo thingy.

The Cloud Watcher


That's a weird glitch, you're only supposed to lose by hitting the people if have 4 or less points.

Yeah I've seen it. The issue is that when you peel the wall, you really cannot tell what symbol it is.

Yeah, it'd make the game more fun.

Also, a bit of a nitpick, the cover image says "Unknow" without the last N.

That's a neat idea, it allows for a bit more player freedom, and they do not need to play with a character they may not like, or that doesn't really fit.

More of a walking simulator than a game. The game is visually beautiful and the UI is GREAT, but the character's design feels a bit forced to be original, like, rather than having some iconic features, it has a bunch of not-so iconic features. Just a nitpick. The voice acting is fine, too, but a bit cringe.

Overall, it's a good effort, but could be better.

I mean that the character design doesn't really fit with the game, why would a furry paper girl be walking and jumping around some ruins opening chests and forcing origami monsters to fight?

The character doesn't SUCK, just looks a bit weird, if you know what I mean. It's more of a nitpick, tbh.

The jump doesn't feel floaty enough, which means the characters feels like it's just going up rather than actually jumping, and the falling is too quick. There should be balance between floatiness and how far you can jump. The character also jumps too little, sometimes I'm unable to reach certain platformes.

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It's really cool! It's very Pokémon-like, and the art is very cool. The art and battle system are awesome. The songs are actually pretty good! And I had a lot of fun! There could be attack animations or even just making a monster move across the screen, there's no signs for attacks, or even explanation to what they do, I just assume the first attack is strong but centered, and the second is weak but widespread.

However, I gotta say one thing, sometimes, the song ends, and it plays an eerie static, is that supposed to be in the game? Also, the jump feels a bit clunky. And the bunny humanoid's character design....... Better not even say anything.

Overall, excellent work! It's a very polished game!

Really fun concept and game, with Undertale-esque cutscenes, and... Pretty dark humor, if I say so myself. The art is cool. My one critique is that it lacks variety, and that the song restarts everytime you enter a level or lose.

But still, awesome work!

I really enjoyed this! The game is very fun and the folding mechanic is really cool! It allows for so much creativity! The art is fine. And there could be some songs, though.

Excellent work! Congrats, I'd love to see more of it!

The game is kinda fun. But the protect seems to do nothing, there's NO indication of protect or "soins", which I took some time to figure out. The animations look a bit janky. But the artstyle and concept look very good!

Overall, good work! Just needs a bit of polishing.

No problem! I could really see this as the jam winner, it's visually better than most games in here. Congrats for the game!

This is a very cute game, specially with the sounds the character makes, and the aesthetic. The game is very fun, and I really enjoyed it!

Excellent work!

I liked the atmosphere, and visuals. The lack is sound kinda makes it scarier in some points. The idea of peeling the walls to find secret sigils is very interesting, but I'm unable to tell which is good and which is bad, there should be some sort of sign. For some reason my mouse pointer wouldn't disappear like in other games where you look around with the mouse like Minecraft or Content Warning.

Overall, great work! I'll play this game more later and will see if there's anything interesting else!

Thank you! The explanation part is supposed to be like that, I'll use the Polaroid thing for some future lore, stay tuned for that! Also, if you're wondering, I made the music in Google Song Maker, I normally just play whatever and it comes out good.

It's okay, gameplay is good, and the art kinda feels unique but weird. Like Keepchatting, I'm not sure what the ladders and the pads do.

Try to polish it a bit and it'll be better.

I think it makes sense the robot has a different artstyle from everything else. The game is too simplstic on its gameplay, and the text is a bit blurry. The music is also VERY annoying and repetitive.

The art is very good. The sounds are okay, and it lacks sometimes. The gameplay is a bit annoying, the hitboxes, like the guy below me said, are weird, and the king has a hammer, but doesn't attack. This leads me to believe the art is pre-made or bought from a marketplace.

Overall, good ideas, but needs improvements.

It's ok, I think a toddler made it, it doesn't use the limitation, there's no presentation, there's no concept. Just gameplay, which is barely difficult, the jump is useless, you can't jump over the cube, you jump too short. The step and jump counters too, are useless.

It's good, but there are doors that lead nowhere, and you fall endlessly in the dungeon. The game looks visually AMAZING, the 3D models are very cool. The gameplay could have a bit more spice, and more sounds. It also needs some polishing.

Overall, great work! Congrats!

The story and art are very cool! But I don't really like visual novels, you could make a hybrid game, maybe rather than just reading the character saying they papercrafted, you papercraft as a mini-game, and the rest is visual novel. It'd make the game a bit more engaging. Just my thoughts.

My one issue with the game is that you need to CLOSE it and restart it ALL if you run out of ammo. On the other hand, I LOVE old-school FPSes like this, and this is a great one. I'll play more later to try to beat it.

Excellent work, congrats!

I really liked this game. The graphics and models are very good, and I really enjoyed the sound alone without music. Folding the origami was very cool and calming, but they folding doesn't really look real and took me a bit to figure out.

Overall, great work!

I like it, the vibe and concept are pretty good, but the level design is okay.

It's fun, but gets boring quickly, I can't tell why there's some characters you can't cut, and the space you can go is too small.

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OHHHHH

right that one


that's just bad luck sorry

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Then do you mean the Paramount? That's what I call it.

do you by chance mean this one?

Completed the game, really clever!

How do I put the flower on the table? I've seen people talking about it, but I haven't been able to do it.

Thanks! Also, what triangle?

I like your suggestion! I'll add a difficulty spike! Also, pay attention, there's more secrets than just power-ups.

Hint: There's not just secrets with power-ups.

The game feels off. The art reaches uncanny valley, and the game is glitchy. I found a bug that made a "MissigNo."-like card appear, it doesn't do anything and I can't use it. Also, if you put your mouse on the corner of a card, it tweaks uncontrollably.

Thank you very much! I will add a larger game window in the upcoming post-jam update, so tune in for that! But what do you mean by clearer goals?