Wellness bonus "On turns where an enemy ship has been destroyed no crisis points are generated at the end of the turn."
I am currently facing against the Mothership. I destroyed a Local Threat, but gained 1 Crisis point at the end of the turn; 0 Crisis points were expected.
If this is intended behavior, then the description is wrong and should instead read "On turns where an enemy ship has been destroyed no crisis points are generated BECAUSE OF the end of the turn." I would also add "Crisis points from other sources still apply.", but this may make the tooltip a bit large.