Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wellness bonus "On turns where an enemy ship has been destroyed no crisis points are generated at the end of the turn."

I am currently facing against the Mothership.  I destroyed a Local Threat, but gained 1 Crisis point at the end of the turn; 0 Crisis points were expected.

If this is intended behavior, then the description is wrong and should instead read "On turns where an enemy ship has been destroyed no crisis points are generated BECAUSE OF the end of the turn."  I would also add "Crisis points from other sources still apply.", but this may make the tooltip a bit large.

(+1)

Thanks for the report! The bonus is indeed broken at the moment. We are actually going to change it in the next patch to instead decrease crisis points by x when defeating an enemy ship so that will fix the problem.