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That's a good suggestion for the note, a happy middle-ground for sure. A lot of the non-narrative text will likely have a bit of a review so plenty of room for some wigglin'!

Yeah, that's a pretty compelling series of points, I think I'm just being unnecessarily picky about the definition of a horror game, as I initially imagined it as more of a psychological thriller, but you're totally right that we dipped into the horror toolkit pretty heavily to build the suspense, and ultimately the difference between the two is quite slim - it will be interesting to have a think about future changes with that perspective in mind.

I don't think I've played a Chilla's Art game before, but some of the titles feel familiar - will check them out for some inspiration!

Weirdly enough, I love watching video essays discussing the themes in horror games and movies, but rarely play/watch them myself. So, I could see myself making one (or can understand where those influences came from for this one), even if I would be too much of a coward to play it myself ahaha. We'll see where we end up!

You've given us a lot to think about, thank you!