It's a nice small game but in its current state does not have much content and has some quality of life features it lacks which makes it not as fun to do rounds of
If you want to see my playthrough at any point its here
Enjoyability 3/5
The content that is here is nice and was good for the one playthrough to figure out what to do but theres not a lot of content and theres some missing QoL features that detract from the experience
Possible post jam improvements:
- Add a peggle-like aiming indicator for where the bomb is going to go and rotate the cannon to match to add more weight to the aiming
Accessibility 2/5
Theres not much in terms of accessibility features here but the core controls and visuals are fairly accessible
Possible post jam improvements:
- Volume sliders to control audio levels
- Letting people adjust things (and getting introduced to the game) before getting thrown into gameplay
- Let people fullscreen the game instead of it being a static window size
Originality 3/5
The game concepts been done a bunch with just aiming to destroy things but theres some original concepts in what was done for the game including the balancing between hitting units and the back building and trying to combo to get as many units as possible before hitting the building instead of just hitting it
Visuals 3/5
The art for everything individually works and you can easily tell what everything is but theres a clash in styles between different objects. The building has a thick border and has much larger pixels, things like the units have smaller pixels and a thinner border, and the background has no border which overall makes it look unpolished together. Things also tend to teleport currently (e.g. the units moving forward) which would benefit from something like tweening the movement to make it more apparent that thats whats going on at the bottom
Audio 2/5
The sounds that are there are nice (the explosions) but theres a lot missing including a background song to fill up audio space and other sound effects