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(+1)

Made it most of the way through, we actually share a similar gameplay concept, playing with alignment as a primary gameplay loop.

Presentation was stellar. Really enjoyed the visual and audio design. I especially enjoyed the underlying narrative of just fighting your way through a messy battlefield as a weapon, where lives are disposable. Probably one of the most clever games I've played from theme perspective.

The revert makes things so clunky that near the end it just became me fighting with the controls for longer instead of the game throwing new unique challenges at me. Fighting with the control just stopped being fun after a while. I think this game would benefit a lot from controller support. Turning an analog stick, or even moving a mouse, would translate to 3d movement so much better!

It's also very unstable, even when not in fullscreen. As a 3D Godot game, I highly suggest you look into techniques to reduce shader compilation stutters. It's annoying to setup but not very complicated, (I do it in the "loading" screen part of my game). This game also made my browser crash twice.

Other than the rough beggining technical issues and the clunky controls breaking me at the end, those parts in the middle felt really fun and immersive. I would love to see a 1.1 version of this game with better accessibility and stability, because everything else is promising.

Solid attempt, keep at it, there's a diamond hiding in there!

Thank you so much for the feedback. We'll do our best to address the control issues in the next version, and sorry it hurt your experience of the ending! Thanks for the advice around the shader stutters, this was super frustrating haha.