Using the spinning wheel as a gacha for weapons is clever and keep players on their toes about the current weapon they're using. Some attacks felt slower than the others and I see you stop me from spamming the attacks lol. Had difficulties beating the boss because I keep misjudging where my player is positioned in relative to the lasers and what's my player current health. The stage angle(?) is a bit too flat for me (skill issue I know).
I really love how the artstyle and bgm/sfx are in theme, really giving off the classic carnival vibes and/or classic cartoon shows like those cuphead game.
Overall, good game! The boss spin theme and your own twist on it was nicely implemented.