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A jam submission

Wheeley McTwistView game page

Submitted by Rizvo, PlumoGames — 1 day, 2 hours before the deadline
Rated by 118 people so far
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Play Boss Rush Jam 2025

Wheeley McTwist's itch.io page

Rate this Boss Rush Jam 2025

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Game's Take on the Theme
Wheeley McTwist will roll his wheel and give you a random weapon to fight with and a random terrain to fight on.

Did your team make the majority of the art and music during the jam?
Yes for the art

If not, please link to any asset packs or resources used here.
Music and sound found on https://pixabay.com/fr/

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Comments

Viewing comments 95 to 76 of 95 · Next page · Last page
Submitted(+1)

Very nice atmosphere and has an addicting feel to it! The attacks were a bit hard to aim, but slowly got used to them so the experience got better.

Submitted

A very interesting and addictive game! The laughter sound effect when getting hit is really catchy. The gameplay design uses a roulette mechanic to add randomness, and the difficulty of dodging attacks feels just right. 

The game feels very polished—great job!

Submitted

I really like the style of the game a lot. Only real issue I encountered were a few slow downs on the first time I saw an attack or two and then when I used the dynamite for the first time my game froze. Other than that this is a great entry.

Submitted(+1)

I really enjoyed the movement and the ground effect on movement. The attacks were a little bit difficult to time with their aim being dependent on that instantaneous heading. I really appreciated the multiple axes for movement, but it wasn't apparent to me at first.

Submitted(+1)

I love the atmosphere of the game! Really reminded me of cuphead and had a wonderful little 'spin' on it!

Submitted(+1)

I really liked the way you move around and the art style. I had a lot of fun playing your game. Great Job.

Submitted(+1)

Cinematic gameplay in 2.5 D fashion!

Submitted(+1)

I really like the way you can move around and how it's presented in the game.

The crowd laughing when you get hit is a nice touch, reminds me of super mario sunshine when you die and it plays a horn and makes you feel like the game is laughing at you.

This was alot of fun good job!

Submitted(+1)

Very interesting game, liked the way you guys used the spin theme mechanic to alter how the player is able to fight back. I think the boss's attacks are well timed and allow players to have time to avoid them correclty. BGM and SFX fit perfectly for the theatre enviroment of the game, nice choice. Reminds me a bit about Cuphead, the feelings and vibes i guess. Visuals are very interesting as well. I loved the UI, but sometimes it blends with the background, since both have the same color. Good job! :D 

Submitted(+1)

Interesting concept. Gave me anxiety.

Please rate my duck game when you have time.

Submitted

Hey I really like the idea that the player plays an clown at the theater and get mocked by audiences once hit by the boss, and the weapon player uses is chosen by the roulette. Very interesting and I had a lot of fun!

Submitted(+1)

I like the part when the audience laughed at me so I killed the host because this is a society

Developer(+1)

:-')

Submitted(+1)

I love the idea that the boss is the roulette wheel watching you the whole time, and that it indirectly chooses the weapon you can use against it.

Well done!

Submitted(+1)

Interesting game! I like that there's an audience watching the fight

Submitted(+1)

really cool game, liked the art and the music was fantastic. liked the whole concept of the game as a whole. didnt  got how the beach ball was thrown, by the mouse or by the players rotation at first but figured it out eventually. really solid game that I like.

Submitted(+1)

Very cool! Lovely vibe to it all and always enjoy seeing 2.5D Games. Weapons were fun and unique, (beach ball my beloved) and Wheeley had some interesting attacks, the lasers were quite hard to tell their depth on but otherwise it was very good 🤗

Submitted(+1)

I like this one. The random weapons kept the gameplay variation fresh. Had a hard time dodging the lases tho.

Submitted(+1)

Really liked the vibe of the game! Really cool design for the boss

I wish there was a bit more variation between phases, as the hands did the exact same attacks in every phase. I liked the variety in the weapons though, they all felt very different while still being balanced! Didn't fully understand the different terrains though, not sure what any of them did besides the ice one

The laser attack is definitely the hardest. Had to get a run with little to no laser attacks to beat it, but I got it eventually. Actually, my winning run I had didn't have a single laser attack, not sure if I just got really lucky or that was somehow a bug? Great game though!

Submitted(+1)

I really like the concept and the presentation, but I admittedly wasn't a huge fan of two of the weapons, especially the hammer. For me, the range was too short and the wind up too long. I felt much better when I had the ball or spear. Overall though, I still enjoyed it!

Submitted(+1)

this would would really well as a cool gimmick boss in a hypothetical game, especially with the theater themed presentation

i think the boss would benefit from having more variation between phases to shake things up as he gets more demonic(?).

Viewing comments 95 to 76 of 95 · Next page · Last page