The level spinning mechanic is well implemented, and made me have to think about how to escape the boss. I like that you have to take a risk by blindly falling to gain more speed instead of walking normally on the floor (but being slower).
Thank you so much, I'm very glad you like it!! :D I think we could have done a better jog with the camera and shown the intended gameplay is to fall but it was a bit of a headache for us to debug the map rotation, at least we're very happy with the overall result!!