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angtaming

147
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A member registered May 13, 2023 · View creator page →

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The mechanic is definitely unique, I'm sure I've never seen a combat system like this. The game has lots of character and I love the art, especially when he's pointing the gun at you. It's fun to juggle all of the mechanics. I think that you could improve the battles by making them tend to be shorter rather than longer (by increasing damage or decreasing max hp) since the final one felt like a stalemate for the longest time. But apart from that, great game!

First of all, I love the aesthetic - I can't tell if it's trying to be cute or ominous but it definitely succeeds at both (especially the foreboding feeling when night falls). The music is also great and fits the vibe perfectly. When the first boss hit I realised I thought I had a LOT to manage at one time (energy, moving sheep, waking them up, keeping them near the middle etc.) and got destroyed, but by the second time I realised that the game was actually prety fair. I also hate paying taxes. Very good game.

The fights are fun and the combat system is pretty unique, although the last fight felt a little dragged out and I think you could make the sections a bit shorter without losing any gameplay value. Also, the graphics are cool. Good game overall!

I liked the stunning mechanic; it was intuitive to figure out how you could kill each boss. A few things to improve: some of the attacks weren't telegraphed enough, like the 2nd boss that instantly flicks around to the other side. Also, the boundaries were invisible which screwed me over a few times. But apart from that, the gameplay is fun, and the graphics are good too!

Love the fast-paced gameplay and tight controls to match. The bosses are well-designed and fair, and there's a good variety between the three, although I would have loved to see more chances for melee attacks rather than ranged since it fits the idea more (Balancing around melee-only would probably take a lot of work. Maybe weakening them in the early phases with ranged, then going in for the kill with melee?) But regardless, one of the most fun games of the jam and executed very well.

The level spinning mechanic is well implemented, and made me have to think about how to escape the boss. I like that you have to take a risk by blindly falling to gain more speed instead of walking normally on the floor (but being slower).

Clean design; the game looks really good. The controls seemed kind of unwieldy but I eventually got used to them. The gameplay was still hella fun, as well as experimenting with different builds.

Ignore what everyone else says, melee is busted

Does a good job of building story and atmosphere, the graphics and boss designs are cool as well. Some attacks aren't telegraphed enough but overall the gameplay feels fair.

Loved it, definitely one of the most unique game jams I've seen. Nothing comes close to the power I felt when I created the ultimate weapon, the fire circle manifold spin leech bow. Fits the theme kind of loosely though. But you can definitely do a lot with this concept. (+points for a good tutorial)

This game is well-polished and it's fun to just watch the guys fight. Also the wheel feels nice to spin. There wasn't too much strategy present, but I love gambling so it's fine (you could improve by giving more info to the player so they can adapt the wheel accordingly)

Love the art style, very polished overall and the main spinning around asteroids mechanic is well implemented.

Love the grappling hook mechanic, the movement feels pretty satisfying overall.

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This game is definitely one of the best-designed and fun ones in the jam; all of the bosses felt fair and telegraphed yet challenging. The main mechanic uses them theme very well and manages to be satisfying. Also looks and sounds good. very nice (also any game with a time stop is a 10/10)

Thanks for playing; did you use the web version or the downloadable one? Also, I didn't have time to balance the second boss, so it's understandable that you found him too hard.

Very fun, the 3d perspective takes some getting used to but the attacks are fair and well-designed. Also love the presentation.

Yeah I'll try and make that clearer in the future.

Thanks, I'll definitely try and and more.

Haha he'll be in the game one day

Looks good, and you managed to make the main mechanic super fun despite it being based on RNG.
(by the way I got a game breaking error when I tried to use the vending machine before the final boss)

Gameplay feels responsive and juicy, like the other comment mentioned some i-frames would make the last phase more forgiving.

So, a few thoughts. First of all, the sound and visual design of the game is great; it looks really polished and professional, love the animations, and it feels cool to play the character. In terms of the gameplay, it would have greatly benefited from a tutorial or some explanation. Also, the health bar is way too big for the damage that you do. If you made the gameplay more forgiving I think this game could be sick.

Tight responsive controls and the bosses felt fun to fight against, also the visuals fit the fast-paced gameplay well. Fits the theme kind of loosely but the bosses are cool so it makes up for it. Also love the impact frames and whatever I was doing when finishing them off.

Love the polish, and gameplay this is one of the best games for sure. Also it's cool how strong you can get by the end.

I dream of having this much juice and responsiveness in my own games, very good job

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First I just want to say that the presentation of the game is absolutely insane; I love the art style, the VFX, and the voice acting. It looks super polished. (also forgot to mention that this is an example of a very good tutorial)

I'm kind of stuck on the gameplay though, have just been spinning around the wheel for a few minutes and nothing is changing even when I attack the eye. Am I missing something?

Easily one of my favourites, I love all of the details such as the gun animation and revive effect, as well as the little animations for every enemy.  Also solid gameplay, love the timing-based attacks and the strategy needed for each boss. Would benefit from some more ability/attack sound effects though.

also i think oilmancer was harder than the boss

The presentation of this game is amazing; everything including the art, effects and sound design as well as the general theming. My only issue was with the gameplay; it seems too easy to just heal back to full HP whenever you want to. But overall a good game.

Genuinely beautiful, also love the soundtrack. The controls take some getting used to but overall the gameplay is great as well.

The cards mechanic is super cool, making it a game of positioning around the boss. Also love the visual style. I couldn't get past the Empress; I assume you have to kill all of the suits of armour, but wouldn't that take a really long time?

Fun game, very easy to pick up and the movement was responsive. The only thing to improve is making the bosses more unique with perhaps more obvious abilities. but apart from that very cool

Quite fun, to improve I would make the horizontal movement feel less slow, like how you tend to lose horizontal momentum when letting go, but not vertical, which felt kind of strange. But apart from that, you managed to make the grappling feel decently satisfying.

i love tobacco products

This was very fun and the sound design especially is on point. I think it would have helped to add another movement mechanic in order to spend less time walking and enhance the speedrunning aspect.

I love this game so much it's unreal, very satisfying movement and one of the most fun ones in the jam.

Love the presentation including the graphics and soundtrack, also the sound effect for inputting keys was satisfying. It could be improved by being able to skip the scan or at least speed it up, but apart from that cool game.

Simple and fun, I love it. Visuals would have been nice but the gameplay is what matters.

Definitely felt like a rage game at times with the unconventional controls and how far you could fall if you made a mistake. I couldn't clear it because of the timer. Love the art and music though!

Very fun, I found myself playing it quite a few times. The heat mechanic forced me to actually think about what I was doing. My only improvement would be to get rid of the section at the start where you just make one pizza at a time, it's boring when trying to speedrun, and would be a good separate tutorial instead.

Nice style and a fun variety of minigames. The only issue is that it has a lot of rng for speedrunning (I hate the fly game!!!!) But overall very good.

Screenshake was a bit over the top but apart from that fun game with a nice visual style and effects.

Very quick but fun