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(2 edits) (+3)

First off: I love the enormous freedom the game gives, once you write your own prompts instead of sticking to the suggested. And it is a fun challenge to get the AI to tell a (mostly) consistent story that doesn’t center on a forest full of tentacles. With a self-written starting situation and mostly the suggested prompts, I even managed to hold court in a castle. There was also the dragon slayer story, we’re the typo “I ill the beast” ended up with nursing the dragon back to health because I somehow felt bad for making it ill instead of killing it.

 

I can only repeat myself: I love the enormous freedom this game gives.

 

But (even when sticking to the suggested prompts) there are 5 problems I found that I feel I should point out:

  • The general consistency: The AI seems to forget almost everything that the player doesn’t actively interact with.
    Like: I leave a lake, something happens, I choose to walk back, and there is longer any lake. But I can try to plug some fruit for three prompts in a row, when I consistently try to get there.

  • Creature/NPC/PC consistency: It doesn’t happen too often, but sometimes things completely change between sentences.
    Like: A tentacle-creature first described as a mass creeping over the floor, and suddenly it’s a tree.
    With self-written prompts it became even stranger, as a man suddenly became a female and a dog, simply by petting a dog.
    And There is the all-time classics: “You walked down the stairs? Your PREGNANT.” “Oh, you sat down at the table, guess what… pregnancy.” “And yes, touching that dandelion forces you to lay eggs.”

  • Random teleports/multidimensional experiences: In the suggested prompts, I had (even though just once) a situation, where the character was taken by 4 different monsters in 3 different locations, at the same time. In the self-written, sometimes creatures/NPCs suddenly change places, e.g. They walk beside me, then they have been waiting for me in the room we’re just about to enter.

  • Sometimes the AI ignores Prompts: This is a bit sad with the self-written prompts, but feels bad, if the prompt was suggested by the AI itself.
    As an example: I choose to run from a creature, and the AI describes how the character submits.

  • Last, and the only actual bad thing: When the AI regenerates the text-field doesn’t open again, so one must save, wait for the countdown to end and then reload the page.
    The problem is only that the text-field’s blocking isn’t removed when the regeneration is done. Saving is a necessity anyway and that you can’t pay for everyone to use the AI without the regeneration is obvious.

 

p.s. I’m aware that the game is highly experimental and still a WIP, but that’s why I take took my time to write this comment, because bugs/problems must be named to be found.

p.s.s. English is my not my native language, so please excuse if I made a mistake with my wording or spelling, as well as when something is expressed in a strange way.