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(+1)

Cool game! I like how you balanced the difficulty, it was a challenge without being overly hard.

I had the weird feeling that the game was "pulsing", as if the player movement speed wasn’t constant. Is that possible, or is it just my impression?

(+1)

No changes to the player's speed, but I animated the camera FOV slightly to the rhythm of the heartbeat, witch made it look like you were jostle around a bit :)