Cool game, looks quite polished on all departments. Concept with throwing weapons, when each one has its own trajectory is also very nice. But there were 2 main issues for me, which were killing the fun:
1. You have 5 weapons. You have to configure each one separately. First boss moves relatively often and likes to throw 3 projectiles at you. Also weapons don't have too much durability, so you need swap them relatively often, and if your weapon type in your slot changes, you need to fix trajectory again. So all of it makes it so you need to fix all your weapons trajectories far too often, which is a bit too stressful for my taste to enjoy the game.
I think some QoL, for example: if you change trajectory of a weapon, then it changes trajectories of all weapons of such type - could greatly improve experience, because then you need to do less manual monotonous work and you have more time to actually enjoy the game.
2. It seemed like boss had too much hp. So first one has 1000 hp, axe iirc deals 12 damage, and I'm considering it has the highest dps, (but maybe i'm wrong), so I need to throw 83 axes at the boss, without considering, that I also need to kill their projectiles and constantly spend time on rolling weapons. Dunno if there are stronger weapons, which makes it is easier. (i've seen only stone, axe and popcorn)
So in general it felt like I need to spend too much time to kill even the first boss, but maybe it was skill issue on my side and I missed some mechanic. 🙂