Nicely done, that's a nice roster of mechanics that can be used for some really interesting level design, all centered around a very simple mechanic. I can see how this can be greatly expanded up. Moving targets and having to keep you agent safe from attackign enemies are some of the ideas that come to mind.
Obviously very basic on the visual and audio side. This just begs to look and feel bullet time. And the narrative is hilarious.
Unfortunately I couldn't go pass level 6, the switch just refused to get hit, instead I would just kept bouncing off of it.