Thank you for your kind words and for playing !! Very much appreciated :D .
AaronGameDeveloper
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Very interesting idea and quite well executed ! I liked the glitchy aesthetic and the gameplay which makes me feel like I am trapped and forced towards a single goal , which I assume was intended.
The only improvement I would suggest is making the target collider more forgiving/bigger, there were a few times I thought I hit the target, but I must have just missed it. Maybe since it is a bomb, as long as the target is within a certain distance upon impace it could still be a success. Just a suggestion though.
Overall great job with your jam game !
Hahahaha , I was so tempted to add a WASD for the bullet , but moving with the mouse seemed like it's own challenge xD . Thanks for playing and sharing your times ! I shared mine in the comments of the game itself :D. Glad you managed to get through it ! Some of the last levels are a bit difficult .
Very cool idea for short casual game , and executed well. On my first playthrough I didn't read the instructions correctly and thought I just had to collect the hot dogs , the colliders on the hot dogs seemed a little small sometimes it seemed like I hit them but then moved through them, that could be by design though :)
I got an infinite loading screen when trying to register my high score, for reference I used the name "AaronGameDeveloper" in the name input. Hope that can somehow help debug it.
Overall, great idea and a shame you had to cut some stuff to make it work on the web, but you've done well to show your idea off in a small area :)
Thank you ! yeah I couldn't get the bullet bounce to work correctly but I thought it was good enough to be included in a MVP. The most annoying bug is the levels not being shown in the main menu even after unlocking. I swear that was working xD hahaha. Thank you for playing and giving some feedback :D
Many of the levels being repeats of the previous at a harder difficulty is by design. The whole point is that as you are getting better at the game , the game is getting more difficult. With more time I could have made the game less repetitive and add more mechanics for the player to interact with. But I think it's a fair effort after two weeks for a single dev. Thanks for playing and your feedback ! :D
You can turn the flashlight off with pressing the F key :) , I added it in the project description but that may not have appeared on the jam submission page . I should have put the controls in game xD my bad lol. Thanks for playing ! , and yeah the sound of the eating was a CC0 sound of a rabbit eating a cucumber xD hahaha. There are 5 different footsteps that randomly play, both the rabbit and player use the same sounds so that would not be helping the repetition. Agreed though I should have made a different sound and ground material for at least the path, and probably made the footstep noise for the player even lower to avoid it becoming too annoying :) Thanks again for the feedback ! :D
Thanks for trying it out ! , I admit I didn't make the objective clear enough xD . I wish I could take credit for the bunny as it does look amazing but I acquired the model as a free asset from the unity store : https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/cursed-toy... . It is so creepy xD