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(+1)

This game has a lot of potential! The teleporting sword is really responsive and well-made. But I have to admit that I found it a little harder to hit enemies by moving my mouse. Let's just say it's a bit tiring on the wrist xD Also, I don't know if something represented my life gauge, but I didn't see it and, personally, I missed it.

Anyway, bravo for making this game full of good ideas :D

(+1)

We acknowledge how tiring is the main mechanic (it sounded incredible on paper). But it was already too late when we realised and it was our take on the theme so we kept it.

The life points of the character are represented by the hat's stripe color. (It goes from green to yellow to red).

Thanks for the feedback and for playing the game!!! :)

(+1)

Ah yes, I just played the game again to look at that life gauge. I have to say it's a bit small and not very obvious for a color-blind person like me xD

(+1)

We should had explained it somewhere, it seemed very obvious for us. Next time we'll make it bigger and taking in consideration some adaptability for color-blind people. I believe there is some filter tool for godot games.