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(1 edit) (+1)

Thanks for the feedback!

The randomness is indeed intended, we were aiming for something akin to Buckshot Roulette, where you have some control of outcomes, but taking risks always involves chance. This was a double edged sword though, since, while it does add to risk taking and encourages the player to not play too passive, you can sometimes be screwed by RNG.

Also, RIP your village. The storm does indeed always come.

Glad you like the concept!