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(+1)

Think the concept is cool. But had issues figuring out how to get more resources that I needed. AKA meds. Shooting the bad villagers felt kinda funny and it was pretty obvious who needed to die. I like the idea that you're  a murderous machine trying to do good by humanity. The beats were cool, but felt a little out of place IMO. SFX on the bullets sounded good.

Ultimately we didn't survive the storm :(
Think there's something here, but I think more thought into how we get resources would need to happen, it feels a little too random at the moment and not an intentional choice.

(1 edit) (+1)

Thanks for the feedback!

The randomness is indeed intended, we were aiming for something akin to Buckshot Roulette, where you have some control of outcomes, but taking risks always involves chance. This was a double edged sword though, since, while it does add to risk taking and encourages the player to not play too passive, you can sometimes be screwed by RNG.

Also, RIP your village. The storm does indeed always come.

Glad you like the concept!