Thanks for the feedback, Jolly, I really appreciate it!
I’ve sped up the player’s first attack with lower damage, and you’re right, it feels way better now. I also added animation canceling near the beginning and end of attacks, which should make things feel less stiff and allow for easier dodging or blocking.
You were totally right about the ‘F’ key too, pretty obvious in hindsight after people started pointing it out, lol.
I also get tired of him spamming that attack, so I’m working on adding a dash/teleport attack to help close the distance when the player is further away.
Thanks again for playing and taking the time to share your feedback! :D