I really like how each of the bosses has a weak point you have to hit to attack, makes combat feel more than just shoot mindlessly which is great! The art for the bosses is also really great and creative. Making the bosses move in a more natural way would go a long way to making the game even more fun and fights feel more alive. But that is hard to do in such little time of the jam haha. Good luck with the game!
Viewing post in Ready for Baittle - Boss Rush Jam version jam comments
Thank you for the feedback!
Some movement is supposed to be in a somewhat natural way, mostly the idle movement of the bosses though, which you typically don't see much of. At the beginning of each fight they are in idle state for a few seconds.
I will polish it more though in a future update. I plan on developing this further into a full and complete version out of this more alpha state.