The confusion seems to be a common problem, you're not alone! I wrote the logic that decides the accuracy of a bouquet shortly before the deadline, and there was no time to test it. It needs some post-jam tweaking, as does the selection of flowers available for each vase, which was also decided haphazardly at the eleventh hour. On top of that, I didn't have time to implement detailed feedback after selling a bouquet, so it's pretty much a crap shoot in its current state. Thanks for the feedback, and I'm glad that the presentation kept you engaged despite the game's issues!