A very relaxing game for me to end on with my ratings. I enjoyed the little quotes from the requests that made you guess what would most fit what scenario and I also loved the UI. It was a very pleasant game and I could see something like this working fantastically on mobile. Great job!
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Say It With Flowers!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #39 | 4.476 | 4.476 |
Originality | #43 | 4.333 | 4.333 |
Fun | #230 | 3.238 | 3.238 |
Theme | #455 | 2.714 | 2.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Aside from the obvious pun, Say It With Flowers! is about the power of wordless gestures, and the gameplay features power creep. That is, the flowers available in the early game are dwarfed in efficacy by the late game flowers.
Comments
a quaint little game- the art and sound design here is wonderful! dragging things around the screen also feels nice, which isn't always easy to get right. i think it would've felt nice to have some consequence to my choices, as that aspect feels a bit unfinished, and i also didn't feel the need to use all of the flowers, even though their effects seemed quite interesting!
Thanks for giving our game a shot and leaving your thoughts! I think your suggestions are spot-on. My hope is that once we update the game and make it a bit longer, there will be more opportunities to utilize the different flower types. As for consequences, I'll see if it's feasible for dissatisfied customers to angrily return to the shop, or to leave bad reviews or something. That'd make the choices feel more important and open the door to some funny interactions. I appreciate your kind and helpful feedback, friend!
A very lovely game, kinda reminded me of the minigame in Layton and Pandora's Box tea minigame! Love the artstyle, the color of the flowers really make them pop!
The art and vibe of this game is great! Felt a little like "Good pizza great pizza" but with flowers!
I wasn't aware of that game until I looked it up just now, but I'm flattered to have my game compared to a commercial release! It's funny you should say that, though- when brainstorming our premise, "the pizza minigame from Club Penguin" came up multiple times! So you hit it right on the money. At its core, Say It With Flowers is a pizza game.
Relaxing game with chill music and a great mechanic! Good job :D
Wondeful relaxing experience. I was not sure if I was selecting correct flowers, but it was fun to think what would suit best for each occasion. Very polished fun chill game!
The feedback for grading the player's bouquets isn't really there in the game's current build, so don't sweat those customers' snarky remarks! The main goal of this game is to soak up the vibes, and you gave an exemplary performance on that front. I've decided to grant you the coveted SSS Rank 5-Star Pure Platinum Trophy of Highest Esteem. Thanks for playing :)
wow this game is absolutely gorgeous! although i am a bit confused about what makes an arrangement the correct one
The confusion seems to be a common problem, you're not alone! I wrote the logic that decides the accuracy of a bouquet shortly before the deadline, and there was no time to test it. It needs some post-jam tweaking, as does the selection of flowers available for each vase, which was also decided haphazardly at the eleventh hour. On top of that, I didn't have time to implement detailed feedback after selling a bouquet, so it's pretty much a crap shoot in its current state. Thanks for the feedback, and I'm glad that the presentation kept you engaged despite the game's issues!
I really enjoyed the lo-fi city vibes in the sound design and the art went along well.
An expanded version of the game would benefit from more feedback to discern what an "appropriate" arrangement would have been... I'm still not sure what I should have tossed on Uncle Rick's grave. ;)
Great feedback, I completely agree on all fronts! In the next build for our game, I'll be sure to better explain which parameters suit which occasions, or what a player specifically got right or wrong. We wanted it to be a little ambiguous, but I'll admit that it's pretty obtuse in its current state. I'm glad you enjoyed yourself despite the issues, and I really appreciate you taking some time to think about your experience and leave detailed feedback!
Very nice and relaxing game with an incredible sound design and great art!
Lovely art and such a beautiful premise! Really liked this one, super relaxing :)
A nice, cozy game that's perfectly short and sweet. Even though I am terrible at it, I couldn't help but smile at the extremely charming presentation. :)
I'm so glad you enjoyed your time with the game! We fully plan on continuing development and making the parameters a bit less strict, you're not the only one to have difficulties with it. Truthfully, we didn't have any time to test and balance the game once the scripts successfully compiled and all the assets were in place. Thanks for the play and the kind words!
Beautiful game, really enjoyed the different music choices for all the different flowers.
love the artwork, and such a fun premise! not 100% sold on the theme fit, but i'm still glad this game exists.
Yeahhhh I'll be the first to admit that we strayed from the theme, but the word "power" still served to remove the dreaded blank canvas and inspire our idea, even if only on a superficial level. I appreciate the feedback and I'm glad you had a good time with our game! I'll be sure to check yours out before the rating period is over!
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