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Playing you game was a lot of fun
Using hole for tower defence is an interessting idea.

Some feedback and improvements:
- I really like how the hole 'fuse' together with their diffent colors merging, instead of overlapping
- The addition of the wooden golem creatures made the game much more interessting
- The pacing is a bit off. Wave often feal redundant and new enemies are introduced a pretty slow pace (especially in the end)
- The pacing of the holes feal a bit tedious, clicking the button over and over again can be anoying to the player. There are better solutions.
- It would be nice to see how many holes you can still dig
- The sound of the enemies dieying is repeated very ofter. Changing the pitch a bit each time one dies can ease this problem.

These are some suggestion I'd have to make the game even better.
Keep it up and happy jamming.

Glad you enjoyed our game!

I agree, we could've done a better job with the waves. The reason why enemies are introduced at a slow pace towards the end is because they originally didn't exist when the rest of the waves were created. For example, the golems were introduced in the final day of the jam.

We experimented with pressing a button to dig holes, but we weren't sure how unity would handle collisions when 2 objects are placed in the exact same spot(something possible with having to press a button, but pretty much impossible when you have to move the mouse). An early bug where the waves would sometimes end before all of the enemies were defeated(meaning your holes would be erased) made us scrap this.

I agree with the other ideas. Thank you for trying our game and for the suggested ideas!