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AlexTurculet

23
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3
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A member registered Feb 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you!

We'll for sure try yours.

We're happy you enjoyed it. We'll take a look at your game as well.

Glad you enjoyed it!

Thank you for taking the time to play our game and give such an in depth review. We agree the game is a bit difficult, but you're right that we didn't have a great way of testing it. We tested it with a few friends, but most of them are very into the FPS genre, so they probably weren't the best choices.

Our goal way to make the enemies feel swarmy at the start and very strong at the end and I think the levels were built in a way that reflects that. I think the problem comes from the inability to do more damage by hitting headshots, which was a thing we planned but didn't have the time to implement. It's very true that the solid FPS feeling is quite ambitious.

As with the tutorial, we needed a way of displaying a story to the player, but we didn't really know how and just settled on doing it in the tutorial. If we had more time we would've made a separate category for the handbook, which would contain a tutorial page with just the basics, an enemies page, a weapon page and a lore page.

Glad you enjoyed it! We've definitely learnt a few new things by making this. Your game is very solid.

I'll take a look at your game too!

Glad you enjoyed it!

thank u epic gamer very cool

I agree with the music, but we do have a tutorial

Thanks for trying our game!

We're really happy with the aesthetic of the game(including the sounds and the graphics).

I agree the intro should be skippable, just forgot about it at the time.

Thanks for trying our game, we're glad you enjoyed it!

I had a bit of trouble picking a color for the text, because the background image was made a bit late. I agree it can be hard to read sometimes.

Thanks for trying our game! Regarding your suggestions:

We wanted to make the in between waves a safe place for the player to think about what upgrades to buy and to prepare the holes for the next wave.

The shovel depth has an explaination in the tutorial. We didn't really know where else to put them, since they follow a patern("can dig <attribute> holes").

I think that while a wave counter would be a good idea, it has the potential to make the game too easy. You can just remember the critical waves and buy the necessary upgrades.

We chose to have generous hitboxes, in order to not make the player feel cheated if the character barely misses it.

Glad you enjoyed our game!

I agree, we could've done a better job with the waves. The reason why enemies are introduced at a slow pace towards the end is because they originally didn't exist when the rest of the waves were created. For example, the golems were introduced in the final day of the jam.

We experimented with pressing a button to dig holes, but we weren't sure how unity would handle collisions when 2 objects are placed in the exact same spot(something possible with having to press a button, but pretty much impossible when you have to move the mouse). An early bug where the waves would sometimes end before all of the enemies were defeated(meaning your holes would be erased) made us scrap this.

I agree with the other ideas. Thank you for trying our game and for the suggested ideas!

We really wanted to add some background music, but, due to our lack of knowledge in this field, we were unable to do so.

I guess we could've done a better job at explaining the hole mechanics in the tutorial.

Sorry for these inconveniences, but we're glad you had a fun time playing the game.

Glad you enjoyed purchasing the upgrades. We thought about it for quite a while until we settled on these ones.

Thank you for playing our game!

Glad you enjoyed it! It was a blast coming up with the story and making it seem more interesting.

I think calling it the best is quite a stretch, but thank you for the kind review!

We took inspiration from PvZ's more lanes open as you get further in order to balance the different waves.

Glad you enjoyed the art! It was my friend's first time making pixelart and we like how it turned out.

It took us quite a lot of time to come up with the idea, but I think it was a pretty good one.

Thanks for trying our game!

You've got a solid game as well!

Thank you for trying our game! We really enjoyed it a lot more after adding the sounds as well.

Pretty fun experience. The art really brings this game up.

I didn't really like the text at the start, it seems a bit out of place and was a bit hard to read. Also, it was a bit annoying to have the healthbar behind enemies when fighting them. 

Apart from that, though, the game was great.

Fun game, graphics actually complement the gameplay very well and the music brings everything to life.

I found the need to go through the intro every time you die a bit annoying, but other than that it is a solid game.

Great concept, I like the creative spin on the idea. Although I didn't get very far, it seems like a fun game. I will add though, that the target is a bit hard to spot at first, since it blends pretty well with the background.

Overall, I really like your UI. I think it catches the point of the game pretty well.

It would've been more fun with some sounds, since it would make it feel more alive.

Here is my submission. It was my first game jam after a long break : https://itch.io/jam/brackeys-3/rate/573902