Interesting concept. I think the highlight of the game was changing between a platformer to a top down and back again. Expand on that idea! I liked the music at the beginning and I loved the opening cutscene. Would have loved more of that and some SFX. The controls felt clunky. Especially once I could cling to walls. I had no reason to fight any of the enemies as the melee felt clunky and I could outrun/maneuver them easily. I think going back and getting your character controller smooth and solid would be your best bet here. My favorite movement was when there were two walls and I could hop between them rather than sticking to a wall and just jumping up it. Good job on the animations for the cutscenes. My favorite bug was being able to moonwalk!
Good job on submitting this!