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(3 edits) (+3)

So much done right (Art is wondrous, music is well composed and applied very well during gameplay), but the experience really is soiled by how often it bugs when transferring to ritual, the ritual movement being awkward, the dash not working, your sword only swinging one direction, arrow not shooting (if out of range exists, I'd like thered to be a sign showing theres no target), id argue you shouldnt need to hold down X during the ritual, the cutscene that always plays on a game thats designed to kill you so much, the bosses' damage output...

Though miraculously, the boss doesn't feel spongy for once in this jam, sometimes I was surprised by how damaged they were when I didn't feel I had done much yet. There's a lot left to polish, but the essence of a great game, who I'd want to see more of, doing other pantheons too, is certainly here.

Just one last question, Dr. Tucker: What happened to Susanoo?