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Really cool aesthetic. It was a strangely captivating, but a also lonely experience. Its great. I didn't quite understand what the purpose of some things were and why sometimes I would seem to warp around. The last game that really gave me this feeling was probably Mirror Moon? Good job though!

Glad you found the atmosphere I tried my best to build to your liking! Yes, I left the systems of the ship very vague in game intentionally to kind facilitate either experimentantion, or fear. 
Warping around could have just been due to poor optimization, or my kind of careless level design - sometimes the camera moves quite a bit when it goes from following the player to a static place, which does feel a little disjointed.