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Thank you so much for playing! It's very ironic that (from what I remember) room 1 was much bigger and room 2 was much smaller in its initial 3D model, but look at where they ended up (xD).  We ran out of time, but we wanted to add a few new variants of enemies that spiced gameplay up a little bit more. In the future, when developing games solo or with a group, I believe the first thing that should now be prioritized is the implementation of mechanics.

Again, thank you so much for your feedback and for playing the game!