Thank you so much for playing! It's very ironic that (from what I remember) room 1 was much bigger and room 2 was much smaller in its initial 3D model, but look at where they ended up (xD). We ran out of time, but we wanted to add a few new variants of enemies that spiced gameplay up a little bit more. In the future, when developing games solo or with a group, I believe the first thing that should now be prioritized is the implementation of mechanics.
Again, thank you so much for your feedback and for playing the game!