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Thanks for playing! 

True, if I wanted to make a game that would get “the best reaction from judges” that might be the case. But I rather focus on showing how the finished game would look, as close as possible, and not make a “speed up version” just to score more points.

Could that cost me a potential top 10? Maybe? Other games are plenty good so I am not sure I would get there even with the speed up upgrades xD

(2 edits)

It's not really just for the judges. Look at Vampire Survivors, you 1-shot the first bats. or Halls of Torment, you 2-shot the first skeletons. There's a good reason they do it. Your game takes 5-shots for the first enemy.

There are many reasons why I don’t do it like Vampire Survivors. 

I don’t spawn as many enemies as vampire survivors, so I have to make them “stick” for a bit longer. 

When the wilder dies you possess character of a nearby enemy, if they were too squishy player would just constantly die. 

Due to the nature of the “loop” if I made the enemies “die on one hit” from the start, when the loop rests player wouldn’t get any sense of progression compared to the previous one + they would likely get bored