This looks so good! Have purchased it and will try it tomorrow. Love the website presentation too, beautifully polished :)
I really like it, excellent game!
I've unlocked the mermaid level (Mermaloo?) but haven't been anywhere I've been able to make enough noise to try it properly yet :D
The hiding mechanic on the dog level is clever, but I tend to mess up when I try to dock the crank while holding the Playdate so I've found it's easier just to take the 2 misses and hope to clear them with ice cream before he pops back up again. Though I notice there's an achievement for getting 20 without missing or being caught, so I'll need to get better at that!
Talking of achievements, when you unlock an achievement, the banner that scrolls on the screen says "Achivement unlocked", wee typo there ;)
And one bug that I've found: I pressed up from the level select screen and found the screen of locked levels. I tried pressing A and it started the Japanese level with the screens, even though it was meant to be locked. I got a high score and unlocked the Greek level. Is the Japanese level meant to be unlocked once you complete the mermaid level?
Anyway, great game, really nice work, I can see myself playing this for some time, love chasing hi scores :)
So I just beat the hiscore on Moolina's level and unlocked the robot level - I found that holding the Playdate the normal way and blowing on the mic was most effective :)
On Creamy Circuit (another wee typo there, the level name says "Creamy Circut" (unless that's deliberate)), the effects were fine the first try but on subsequent tries, the Neopolitan didn't give the slow effect and the Choc Chip made me use the mic instead of the crank. I'll try it a few more times tonight to see if it happens again.
And I know - it's really hard to debug games, I used to work as a games tester and even a team of us would miss stuff! Plus, you've made this whole game yourself, it's really impressively polished (I've made a couple of fairly simple Pulp games and it was hard enough to get all the bugs out of them).
I just released a hotfix for some of the issues that you mentioned above. That should cover pretty much everything you have seen so far. I also cut down some of the larger tracks to trim off a few MB. Once again thank you, means the world to me!!!
Additionally, for the QR code level, I checked that as well, but it seemed like it was working fine. For that level the QR code is updated every time the game is reset or you replay the level.
Fantastic, thanks for doing all that so quickly!
Oh so the QR code level changes each time! I didn't realise that, I thought it was just a cool gimmick you needed to do once - I only scanned it the first time! :D Just tried it again and got different effects listed - that's really clever, love it!
Downloading the updated version now and will start from the beginning again :)