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A member registered Oct 07, 2020 · View creator page →

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Another excellent blog, thanks for taking the time to put these together. This is looking more amazing with every update :D


I love the idea of random events which are so rare that they may never pop up or only after playing the game for a very long time!

been meaning to get this and that just reminded me to grab it - thanks!

This looks great! Is there any reason for me to wait for the Catalog release? Like online high scores or anything? Or am I just as well getting it here now?

Thanks very much, I appreciate that! Especially given the cool Playdate games you’ve created ❤️

When I did briefly think about it, I thought it sounded tricky to check every possible path from say, bottom left upwards, then move one along and repeat it - 1)  I had no idea how to code that and 2) I thought it sounded quite intensive for the Playdate, though there's not that many squares so I guess it would be fine. 

Thanks for the link, that's going to be an interesting read.

Thanks vert much for the kind words :D

I’m not sure if Minesweeper was inspired by this but there’s definite similarities  

I’ll be honest, I didn’t/couldn’t work out how to program in a check to make sure that it’s always possible to get through the minefield! But in my playthroughs it’s pretty much always been possible haha

Well, you’ve beat my high score on hard of 629 so well done there!

Yeah, it's a really good podcast, the 3 guys who do it are great presenters and they're really into the Playdate.

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This is really enjoyable, tried the first few puzzles and it works really well!

if you’re wanting to promote it elsewhere, I’d recommend posting about it on the Playdate Reddit sub:

 https://www.reddit.com/r/PlaydateConsole/

The Hello Playdate podcast  also mentioned it as a new indie release in their latest podcast, it’s a great podcast that champions so many Playdate releases :)

No actually your explanation makes sense! I wasn’t even thinking about how the other modes are won after set times, my suggestion makes no sense :D the way you have it is perfect!

Really enjoying this, once I got a handle on it! Took me a few games to realise that I could use the crank to refill my shooting energy :D before that I was like "how I am I supposed to survive more than one level!"

I've noticed the performance degradation by the time I reached a depth of about 5 or 6, will remember to restart to fix that.

One time my ship got a huge laser boost which meant that when I was shooting enemies, they were flickering so much that they were invisible more often than they were visible. This was probably down to having so many lasers and enemies on-screen at one time, and the fact we're playing on a Playdate!

This is a fun game with really nice (horrible) visuals, but could you store the high score for each difficulty? It would give a reason to play each difficulty level :)

Really enjoyed this, brilliantly compact game design :D

This was a really interesting read, and it’s very cool to see Pulp used in a way it’s not strictly designed for!


Can’t wait to play it :D

Really interesting devlog and a great addictive game!

this is great for a few minutes of short games, aiming for a new hiscore. 23 is my best so far. Like how the screen is used in portrait mode!

Improved to 10 orbits now…


once you adjust for it’s not much of an issue but thanks for looking into it :) great game, I like how you can select from multiple levels so even if you’re stuck on one, there’s usually others you can do to earn stars to unlock more. 

Enjoying this a lot, was a big fan of Boulderdash back in the day and hadn’t heard of Supaplex but liked the look of it. 

Only thing I would ask is that you do refine the controls so that there’s no delay when pressing a direction sometimes :)

This is very cool! You really need to use the jet pack carefully. My best so far is 7 orbits with a score of 31992 :)

The description is completely disingenuous, this is absolutely a self harm sim and should not be on here. Weird and quite horrible. 

So I’ve played this again tonight and this time my lighting was better…when I played it first, the light was ok but not ideal and I think that’s what caused my problems. 

Playing it under brighter light today I could see my player just fine :) I really like how careful you have to be with the controls, or else you go bouncing round the screen madly!

I really like this! It’s hard (which is good) and I’ve not finished it yet, but I get strong Dropzone vibes off it. One thing I’d like would be a more visible player character, it can be a bit hard to see. 

Thank you! I just finished it, I like the mechanics, there’s a good basis for a bigger game there I think 😊

Hi, I get this error when trying to sideload the zip: Could not find a top-level .pdx file.