Thanks for the really good explanation, I understand the strategy now! I should be able to get past level 1 now :D
slider271
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Really enjoying this, you need to time your jumps to make sure you’re on the ground when you press B or nothing happens - i like that!
One suggestion: I tend to instantly restart when I die due to pressing the B button to jump, could you disable the B button as soon as the player has died so we see the rolling animation, then let us press A to restart?
This has so much potential, love the demo! Even though I never got that far in it, MOVIE was one game I kept going back to as I just loved the style and presentation, and this captures it but improves on it in so many ways!
In my one playthrough so far, I dropped one of the fuses underneath the fusebox which meant I couldn't pick it back up, but I'll be restarting this demo to try to get further.
p.s. I just saw that you're working on a version of Space Invaders for the Playdate, please release it soon as it looks awesome too :D
Fantastic, thanks for doing all that so quickly!
Oh so the QR code level changes each time! I didn't realise that, I thought it was just a cool gimmick you needed to do once - I only scanned it the first time! :D Just tried it again and got different effects listed - that's really clever, love it!
Downloading the updated version now and will start from the beginning again :)
And I know - it's really hard to debug games, I used to work as a games tester and even a team of us would miss stuff! Plus, you've made this whole game yourself, it's really impressively polished (I've made a couple of fairly simple Pulp games and it was hard enough to get all the bugs out of them).
So I just beat the hiscore on Moolina's level and unlocked the robot level - I found that holding the Playdate the normal way and blowing on the mic was most effective :)
On Creamy Circuit (another wee typo there, the level name says "Creamy Circut" (unless that's deliberate)), the effects were fine the first try but on subsequent tries, the Neopolitan didn't give the slow effect and the Choc Chip made me use the mic instead of the crank. I'll try it a few more times tonight to see if it happens again.
I really like it, excellent game!
I've unlocked the mermaid level (Mermaloo?) but haven't been anywhere I've been able to make enough noise to try it properly yet :D
The hiding mechanic on the dog level is clever, but I tend to mess up when I try to dock the crank while holding the Playdate so I've found it's easier just to take the 2 misses and hope to clear them with ice cream before he pops back up again. Though I notice there's an achievement for getting 20 without missing or being caught, so I'll need to get better at that!
Talking of achievements, when you unlock an achievement, the banner that scrolls on the screen says "Achivement unlocked", wee typo there ;)
And one bug that I've found: I pressed up from the level select screen and found the screen of locked levels. I tried pressing A and it started the Japanese level with the screens, even though it was meant to be locked. I got a high score and unlocked the Greek level. Is the Japanese level meant to be unlocked once you complete the mermaid level?
Anyway, great game, really nice work, I can see myself playing this for some time, love chasing hi scores :)
When I did briefly think about it, I thought it sounded tricky to check every possible path from say, bottom left upwards, then move one along and repeat it - 1) I had no idea how to code that and 2) I thought it sounded quite intensive for the Playdate, though there's not that many squares so I guess it would be fine.
Thanks for the link, that's going to be an interesting read.
Thanks vert much for the kind words :D
I’m not sure if Minesweeper was inspired by this but there’s definite similarities
I’ll be honest, I didn’t/couldn’t work out how to program in a check to make sure that it’s always possible to get through the minefield! But in my playthroughs it’s pretty much always been possible haha
Well, you’ve beat my high score on hard of 629 so well done there!
This is really enjoyable, tried the first few puzzles and it works really well!
if you’re wanting to promote it elsewhere, I’d recommend posting about it on the Playdate Reddit sub:
https://www.reddit.com/r/PlaydateConsole/
The Hello Playdate podcast also mentioned it as a new indie release in their latest podcast, it’s a great podcast that champions so many Playdate releases :)
Really enjoying this, once I got a handle on it! Took me a few games to realise that I could use the crank to refill my shooting energy :D before that I was like "how I am I supposed to survive more than one level!"
I've noticed the performance degradation by the time I reached a depth of about 5 or 6, will remember to restart to fix that.
One time my ship got a huge laser boost which meant that when I was shooting enemies, they were flickering so much that they were invisible more often than they were visible. This was probably down to having so many lasers and enemies on-screen at one time, and the fact we're playing on a Playdate!
So I’ve played this again tonight and this time my lighting was better…when I played it first, the light was ok but not ideal and I think that’s what caused my problems.
Playing it under brighter light today I could see my player just fine :) I really like how careful you have to be with the controls, or else you go bouncing round the screen madly!