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(+1)

I think the slope jump could use a little something to help players realize it's a thing. I'm sure I accidentally did a few before the required jump, but never noticed because it only sends you a few tiles higher than normal. Maybe a unique animation or visual/sound effect to let you know you did a different type of jump?

The struggling was easy enough to intuit, though I do think it could be made a little easier to "start". The hardest part of escaping was getting the meter swinging.

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Again, I originally intended to put a sign there but I was so focused on getting everything else done that it slipped my mind. Between graphics, custom code, audio, testing and debugging, and many other things, there's a lot that goes into making a game. The custom physics controller took at least a week. The wolves and struggle system took two weeks. All of this takes time. There will inevitably be omissions.

Anyway, update forthcoming.

Edit: 1.0.4 is out now. I appreciate the feedback I get, but I do ask that folks remember that I'm basically a solo dev, and try to be courteous when reporting issues. Thanks!