It's "The Penis (Eek)"!
BigBellyDanni
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There isn't really an "official site" for it but I linked to the other entries here: https://itch.io/post/11287418
Your nVidia driver is a year out of date. The latest version is currently 566.03. I'd suggest installing updated drivers, and possibly checking the "clean installation" box (but keep in mind that this will reset any driver settings you've changed).
If you're looking for a good, no-bloat way to install the drivers, I recommend NVCleanInstall: https://www.techpowerup.com/download/techpowerup-nvcleanstall/
Does forcing the Vulkan renderer work for you? May also try changing the "OpenGL/Vulkan presentation method" in the nVidia driver settings.
Mainly interested in the GPU and GPU driver version. You can get the driver information through AMD/nVidia's settings apps. Also good to know if you're using any tweak tools. Resetting drivers settings to default might help.
The game defaults to OpenGL rendering but you can force Vulkan from the commandline with:
MawManor_1_0_2.exe --rendering-method forward_plus
Dang. Which antivirus, and which detection? It could be getting confused because I'm using a custom build of Godot Engine with a few issues patched. Source code available on request.
If updating your definitions doesn't fix the issue, we could see about submitting it to the antivirus vendor as a false positive.
Sorry to hear about your frustration! Every prefab room should allow you to kick every Jack o' Lantern, but maybe I made them a bit too tricky. You can trick the frogs into eating the kobolds but it's easier said than done.
I'm gonna release a gameplay/content update shortly that will add selectable difficulty. It'll tune a number of things like enemy aggressiveness and make the penalty for getting eaten less harsh on the lower difficulties.
RabbitStewGames made a vore game jam! You can check out the other entries here:
https://hans-woofington.itch.io/candy-yeeter
https://symbolaga.itch.io/october-the-32nd