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(+1)

Fun! If the wall jump is a bit janky at times. There are not enough side-scrolling shooter-platformers anymore!

A few ideas to try if you're still working on the game post-jam:

- Try keeping the enemies from firing unless they're within a shorter distance from the player, and maybe lower the speed of the projectiles so there's less temptation to snipe since they'll be more defenseless from afar. This can make the enemies feel much more life-like as they will seem to respond to the player, if that makes sense. If that change makes it too easy,  you can balance this out by making the projectiles more damaging.

- Try adding simple sound effects (e.g. from https://chr15m.itch.io/jsfxr)  for the main actions in the game: So a sound for shooting, a sound for jumping, and a sound for taking damage. It's amazing how much sound adds to the "feel", trust me!

Cheers!

Glad you liked it, and thank you for the advice!