Thank you. That's what it is about, a fantastic space panorama.
I admit that the control feedback is hard to master. That is the case, because everything moves by forces. Normally, for quick responsive gameplay, one uses velocity directly. But in a space environment that would make no sense.
Perhaps a velocity and a force vector would help, so that the player sees in which direction the black hole actually move (velocity) and the player wants to move (force). These vectors could be toggled on/off with a shortcut on the keyboard, like the HUD.