the graphics are gorgeas and awesome
i loved it
Criteria | Rank | Score* | Raw Score |
Graphics | #8 | 4.500 | 4.500 |
Innovation | #37 | 3.750 | 3.750 |
Audio | #38 | 3.708 | 3.708 |
Theme | #74 | 3.833 | 3.833 |
Overall | #84 | 3.583 | 3.583 |
Game Design | #266 | 3.083 | 3.083 |
Fun | #379 | 2.625 | 2.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Really good one. Graphics are awesome and the idea is great. Well done!
Thanks!
Yes the video is interesting at first, but can be too long for later. In the new version I will let it only play if you press the Intro button and if a video plays, in the bottom right corner is a hint to press ESC to skip it.
You will have more awesome views in the latest version due more options and a galaxy camera. I will upload it after the rating is over.
Very unique idea! The music is very smooth and suitable.
This is my highest score:
WOW! An amazing game with amazing graphics and amazing Audio! Really enjoyed playing :)
Nice idea. Graphics are awesome. There are some bugs but they are not game breaking. I enjoyed playing it.
man, this game is so beautiful, i can just stare at the screen for those galaxy you made, and also the music is making it more alive. t's really amazing artwork x3, i love it!
This is a great game! I really like how it looks, and it's clearly been optimized very well (although it does lag on the largest scale, that's to be expected). The main issues I found when playing have already been talked about by other people, but there are a couple other (minor) details I'd like to mention:
-It'd be nice for the videos to have skip buttons
-The stars in the background constantly flickering in and out can be kind of disconcerting
Other than those, the rest has already been addressed either in other comments or by you. Really solid. As I said before, the graphics feel very space-like. The audio fits very well for a game set in space. The overall ambiance is good, the only real thing weighing it down would be the small problems with the gameplay. With a little more time, I imagine that most, if not all the main issues could have been smoothed out easily.
Great game!
Thank you very much!
You can skip videos by pressing ESC.
The flickering happens, if the stars are far away and you or the stars are moving.
In the latest version, which I will upload at the end of the two weeks rating phase, the flickering is reduced due a rescale of the game, but not completly gone. (1 Lightyear -> Not 1 but 0.01 Units) This also fixed the black screen bug, if you have gone to far from the center.
The gameplay itself did not really changed, but it's less of a struggle to move the player black hole. It's still force based moving though.
So, thank you for your feedback!
This is the most beautiful submission I've seen so far! The sense of scale is breathtaking! The audiovisuals are great!
I really wish I could say the same about the gameplay. I enjoyed sucking those stars in, but my ability to do so seemed very random. I found that it was better to restart a game and hope for a better start than wait and see if a star would come to you eventually. Sometimes I would get stars very early on, sometimes nothing for a few minutes. I don't mind the slow pace, because it fits the sense of scale, but the feeling that I had no control on my own success was a problem for me.
The controls are very unintuitive as well, and there are no instructions in-game. Seems like I needed to just hold W down, look at the stars closest to me, and hope for the best.
Also, wasn't sure how to avoid the other black hole. It would come for me once I started attracting a lot of stars. By the time I saw it coming, it was too late to do anything. I guess I'm supposed to repel it much earlier, but most of the time I couldn't see where it was so I didn't know if I was safe or not.
I complained a lot, but that's only because the game itself is amazing. I really am impressed with what you've accomplished here. I just want the gameplay to support the experience, not hinder it. Thank you for bringing this to existence.
Wow. Thank you very much for this very detailed criticism!
I understand your points and a better version will come after the rating time has come to an end.
It will come with:
Loved the visuals this gives off. Had a joy just watching all the particles!
Hellishly difficult to start, but once you get going... :)
Mouse controls badly need locking to the main monitor.. - also goes black at certain camera angles ?
Yes, the start is tricky, but once you absorb one sun, it gets easier.
So you have multiple monitors and the mouse moves away? I locked and hidden the cursor, if you start the game in main menu, so that would be a strange behaviour you encountered. Moreover, I can't really test it, because I have only one monitor.
The "black" you experiences is probably the void. Not all the space is filled with stars and you can look in directions where absolutely nothing is.
Mouse is hidden on the game screen... ... but does go off the screen (visible normally) and is still active, if I use mousewheel, visual studio (for example) starts scrolling and the like. The black is just that - black - it's like a weird clipping issue I can't really identify or describe correctly, you just turn a fraction and poof - nothing. Move the angle back, and they all pop back into view.
On a plus side, I got a lovely long tail of stars behind me this morning, and they were all chasing and locking into the tail - looked fantastic :) I think this is a play when you want to relax kind of game :)
Okay, so I have to fix the mouse somehow on the game screen. Unity has probably a feature for this issue. I will look for it.
I encounter the 'black' you were talking about now by myself. This seams like a render problem with high float numbers. For me the 'black' only appears, the farther away I go from the center. Perhaps I can fix this, if I reduce the length scale of everything.
That sounds nice. Yes, it is a slow-paced relaxing game. Definitely not a pace like in shooter games.
very cool game
just need some modifications in the controle values
adding som effects woold be even better
good job
enjoyed
Really beautiful!
Also, it would be nice to be able to look at the constellations from afar. My zoom is veeery slow
Thank you.
Yes, the zoom goes up to 1000 light years, so you can zoom a lot until you reached the end. It goes a lot faster if you have a mouse with a mouse wheel which can be "unfixed", so that it scrolls without friction.
I think an option to adjust the scroll and mouse speed would be good here.
An extra camera which is looking from far away on the galaxy is also a good idea.
I would say this is the most beautiful visuals I've seen so far.
When I first launched this, I randomly picked Huge for start.
Despite running at 10~ fps, I was just wow at this. What an astonishing view.
However, I don't really dig the gameplay.
The control feedback is subtle, and when I zoom in/out, surrounding asteroids remain same size.
Still, amazing job on the visuals!
Thank you. That's what it is about, a fantastic space panorama.
I admit that the control feedback is hard to master. That is the case, because everything moves by forces. Normally, for quick responsive gameplay, one uses velocity directly. But in a space environment that would make no sense.
Perhaps a velocity and a force vector would help, so that the player sees in which direction the black hole actually move (velocity) and the player wants to move (force). These vectors could be toggled on/off with a shortcut on the keyboard, like the HUD.
The gameplay is as follows:
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