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Game has a solid start but rough around a lot of edges.

The presentation is a good start with music being a particular highlight. The art is but upon playing, lacks consistency, direction and doesn't really support gameplay elements.

Going in blind, I was confused why I wasn't able to deal damage to the boss, I think there needs to be more feedback to make that abundantly clear. After figuring out parrying is the only way to deal damage, the game is essentially a waiting game, which can be quite dull.

The player should at least still be able to deal damage to the boss directly to feel satisfying.

Hey Steventus, thanks for taking the time with the feedback! 

There was so much we wish we could add but integration was only done 10 hrs into the submission. The game as is unfinished

Regarding the direct hit issue, it was unfortunately a bug that only happens on the build version. We only noticed hours passed the submissions. We did fix it on different post from the submission (https://arcgamesstudio.itch.io/viator-direct-hit-can-damage