Love the art style on this one as well as the take of the theme. The games feels polished on the visuals and UI but the gameplay are hard to control. A simpler control would make this great. Well done!
Icronos
Creator of
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Hey Steventus, thanks for taking the time with the feedback!
There was so much we wish we could add but integration was only done 10 hrs into the submission. The game as is unfinished
Regarding the direct hit issue, it was unfortunately a bug that only happens on the build version. We only noticed hours passed the submissions. We did fix it on different post from the submission (https://arcgamesstudio.itch.io/viator-direct-hit-can-damage)
Oh my you are right, the rotation is the other way around lol thank you for pointing that out.
Glad you enjoy it. Im trying to develop this core loop to a small 15 min game .
And yes, you successfully unlocked it. I havent added the animation yet for this prototype xD
Thank you for the feedback. Really glad you enjoyed it!
Well done on this! This is a very unique art style so far with high saturations. Quite fitting with the electric theme you are going for. Using the platform to the game play makes the battle interesting.
Moves was also varied which caught me off guard for some for the rare moves as they hit like a truck lol
Few feedback I would say is
1) since this is a very high saturation color, creating contrast for player and important attack anticipations would be difficult but necessary.
2) Control response is a bit slow, maybe make it more instant for player and longer recovery for effect
3) Damage might need to be balanced a bit, as it is currently too punishing. or alternatively gives a better tell of which attacks that will be coming.
Overall I enjoyed the fight!