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(+1)

Hey, Zyyph, I got to the first ending. Any other endings? Then, I play experience evaluation: first, the plot is good,and I'm once again diving into autumn's story; The second is that if you put the skill in the top left corner of the screen, maybe you can replace esc, which is also quite cumbersome to click all the time; The third is that compared with the previous game, the protagonist's ability to improve faster than before, and it is much more comfortable to play; Finally, it would be nice to have a small map in the top left or top right corner of the game.

One problem I noticed is that if the protagonist is promoted too quickly, the boss is too easy to die, and may not be able to see the new vore animation or additional story, and then there will be a feeling that the boss is too weak to stir up the desire to win, so I recommend adding a boss below a certain amount of health will cause a short period of invincibility (within a battle).

An interesting point to add is that every time my health was very low, I relied on the slow-moving Slime and fought against the boss in the dying.

I hope you had some fun! Thanks for all the feedback. I definitely agree about the minimap, it's the thing I shouldn't have cut production on. Lesson learned!