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Zyyph

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A member registered Oct 16, 2020 · View creator page →

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Thanks for the bug report! 

Thanks for the notes! P2S is getting a big overhaul soon and I hope it'll address most of your issues with it. 

Rapturous might be getting a remaster so stay tuned

Using the Knead option enough will activate a Grind option. Balance healing and damage until you can use Grind enough times, and he will choose to spare you. 

There have been some delays due to a family emergency but I will be returning by the end of Summer 

I need to standardize those tbh. I've held off because the game runs on phones and browsers so I was considering the best control scheme.

I believe the game does run on some phones if you open it in browser and use landscape mode

Scenes between characters tends to have a lot of variety. I hope to take in-house characters and give them multiple different scenes (Barnard definitely included!)

It's basically done on the premium version! I hope to release it all later this year. Currently revising some basic systems to make the game more fun.

Glad you liked the lil bit I've done so far! 

There's an unimplemented feature that would let you use marbles to expand your merge slot count! Someday I'll come back to this, but for now I'm sitting on this project.

Glad you had fun with it! I like the new dialog system because it adds a lot of variety and opportunity to learn about the characters.

I actually have a pretty cool new particle effect for it, but unfortunately when building for the WebGL format it breaks because of how the format handles particles in browser/on phones. I'm working on a compromise. 

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I'm getting to a last second fix. Scene select works till then!

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It's doable! I have a few ideas but I'm waiting for the right inspiration. Thanks for playing!

Sure! It took some work to get the look right but it's fairly simple once you learn the techniques.

I am using unity's bone system to deform the meshes of the sprites. 

I'll be updating this consistently for a while!

So glad you are having a good time with it! 

I'm glad you had some fun with it! 

I find myself bouncing around a lot. I'm trying to figure out what I like, and what my audience seems to resonate with. Game development is kinda new still for me and I like the flexibility! 
I do have a whole design document for this game and I want to return at some point with some fresh ideas. 

Yeah absolutely if the opportunity comes up. Might be a bit though!

I do need to redo the audio UX. I feel they could be more streamlined and take up less space. 

It's pretty janky but you can actually open up the game on phone browsers if you full screen it. I use a Samsung galaxy s21 (latest android update) and it works. Not sure about phone compatibility generally, though! Some people get it to work if they put it in landscape mode before clicking on the start button.
I unfortunately can't make a standalone application because these games aren't acceptable by the TOS of google play or the ios store. 

I'm currently in the final stages of working on one, and I've got another mostly planned and drawn out!

Oh it's VERY on purpose. He's a good bean and I really appreciated his financial support on such an experimental project. 

Kihijo is currently planned! I might bring back more cast members from BtSP since they seem so popular.

I want to keep innovating with the game with each release. I don't want any of them to play too similarly to another. 

Mmhm, several glitches are just due to sorta faulty flags. The game asks for information in a way that leaves gaps, and those gaps become glitches if the game state is juuuuust right. It can be cleaned up easily if I go searching.

How strange. That didn't come up in my tests. I'll fix that in the next release. 

It takes forever to implement new scenes, but I've not been at it too long yet! I hope to do lots more.

Oh shoot, can you tell me what happens when you try? 

Thank you!

Glad you like it!

It somewhat works on mobile already but I'm going to put some energy into making a better compatibility mode. 

Thanks!

My plan is to add some choose-your-own adventure elements to the game so that these vore scenes would act more like endings. Escaping would be less likely but that's something I'd like to implement in the future. 

I let them write a lot of their own dialog, I just did some small edits! 

I'm glad you like so much of my work haha. I'm going to keep creating things. I just sometimes take a while to bring all my ideas and ambition to the table. If I return to projects it'll likely be far into the future when I want to completely rethink some of my favorite characters and ideas. 

For whatever reason it bothers me less to put that kind of thing in a game context, probably due to the implicit consent of going for that ending. I'll still never include more cruel or dark themes in my work other than just a painless non-canon absorption process.