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That is a lot of info I think need to made more digestible in the game somehow. Especially unblockable attacks and the like, I don't think I saw any special indicators for those and thus had no idea what defense to use. A tooltip/guide the player can revisit would be good too.

It's either the 40k hp boss or drillgamesh that dealt the 600k dmg. And regarding the debuff, I had just beaten the 40k hp boss (I had like 40k+ dmg at around 3.5k rpm in this fight iirc), then decided to chose accept punishment after the round, and I remember the text saying something about halving the drill power, then the next boss I went against was drillgamesh and my damage was in ditch (definitely muuch weaker than half power, weaker than how I was at start of game).

Revisited game briefly (it's nice that it saves), and damage feels like normal again (not buffed, but not in the ditch where it was when I left off). Also I chose atone with blood and ended up with negative hp and it let me continue.

The unblockable indicators are unlocked after a few encounters with the boss, but maybe I should make it be less encounters. At first being surprised and not knowing what defense is safe to use is the intended experience. Guidebook I'll work on for sure, that's my top priority now to explain the game better to the player.

The only drill power halved by perils is the Shieldrill, though (I was going to have a DP halving one, but didn't like the balance of it and removed it). The 40k boss, which I'm thinking is the one that doesn't show you her face, buffs your DP during the battle with her, then is supposed to debuff you for all she increased, but maybe, just like the shield switch, I didn't make her debuff reset between runs. I'll check the code to make sure (ToT)

Didn't consider death at the perils and forgot to put a death check there, oops.

You're a great debugger, thank you for reporting all those things!