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Leyza

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A member registered Jul 30, 2018 · View creator page →

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Hey all! We're a team of 4 (2 programmers/generalists, 1 audio artist, 1 2D+3D artist), and we're looking for another 3D artist and/or animator to join our team. We have some experience working together in past jams, and will be using Unity for this jam. If interested, feel free to message me on discord and include some examples of your works!

Discord: _leyza_

Very cool concept. Love the art and all the trap variations that could be used! I totally did not lay out a line of traps and watched the guard get bonked left and right lol. I was very confused on what I could camouflage against though, as sometimes it worked, sometimes it didn't.

Panic mode indeed. Fun and interesting game concept! It took me a while to figure out the blobs on the ground charged modes, but the one time I specifically tried to aim for them, the door closed on me :c. Panic spamming forward seems the way to go lol.

Very cool idea! The modes are all unique and pretty balanced, and was engaging having to quickly adapt to whatever character you got swapped to next. Would love to see more enemy behaviors/maps that can further change up the gameplay styles!

Simple and fun game! Not me trying to shake stuff out of the box.

Cool idea, really liked the fast movement and reflecting attacks, great job on that! Getting onto the shelves/wall run was tricky though.

This is so silly I love it.

Very cool puzzle game. I really liked the environment aesthetics and puzzle mechanics. Encountered bug where character kept falling after respawning in the spike room though.

Very well made game, I loved the music! The afterimages and attacks were really cool!

Interesting and unique mowed game design! It took me a while to figure out what was hitting me, those grass bits looked so innocent. 

Super polished game! Amazing how you managed to fit basically an entire storyline into it! Great job!

I really like how the levels are designed to be able to be completed with multiple modes so player can choose (or combine). Game was definitely challenging with how fast everything was moving. I got a bit dizzy from the camera moving around too fast. 

Fun game and I like the style/aesthetic! Agree with what others have said regarding difficult control at higher speeds and vehicle blending into buildings. Otherwise, great game!

Very cute game! I love the art, the blobby animations, and the sound, makes me wanna squish it!

I like the art aesthetic! The fit through wall part really took me by surprise after doing all those jumps/ducks! I wished the pose would reset for each wall portion, trying to untangle what I did last time was not as easy as I thought it'd be lol.

Very cool idea! It took me a while to figure out how the match-3 mode connected to the dungeon mode, but really liked the concept when I did. I think there is very little incentive right now to swap between modes, as the best method imo is to collect gold and create a easy path in match-3, then just run to it in dungeon. Maybe making obtaining gold be mainly through dungeon would create a stronger incentive to switch?

Love all the modes you managed to fit in, and also the dialogue! Great job with this!

Oh flip, I hadn't noticed that in my haste to submit. Thanks for letting me know!

Cute and interesting game! I've seen a couple other games do 2D/3D modes, but this one implements it a bit differently (having what the camera see in each mode be the true ground) which I like. 

Fun and wild game! Amazing how you fit so many modes into it! Took me a while to realize the yellow circles in chairlift mode were damaging me and not coins to collect lol.

Cute and fun racing game! Really liked the character art. For some reason, some of the images weren't showing up for me.

Super cool concept! I love the amount of freedom and cool puzzles these tools could bring that is very different from other puzzle/platformers I've seen. Great job with this!

Very interesting game concept, I love the spell combinations! Definitely took me a while to figure out the combinations and what actually does damage though. I think some damage/hit effects would really help. Being locked in a single direction when prepping spells also feels a bit clunky, and the ai stopped attacking mid fight lol (probably the only reason I won). A really fun game overall, I think has a lot of potential with some more polish.

Very nicely made and cohesive game around a cool concept! I really like the uniqueness in each origami power really makes you think about how you can complete a level!

Interesting idea and gameplay I've not seen in this jam yet! Love the art too! I think the spray bottle attack seems kind of out of place though.

Cute game, love the dialogue and how you introduce controls and more obstacles! Really fun and well made!

The combat is super smooth! As someone who loves action melee combat in games, I really enjoyed this one! Great job making the combat responsive, wished I could play the other modes!

Interesting concept! It took me a while to figure out that it was a finite small map and I had to convert all entities to one status for an ending, definitely a unique idea! The controls took a while to get familiar with though, and I struggled a lot initially because kept clicking the wrong buttons.

Fun and clean game! Love the style, though sometimes the cubes spawn near the UI which makes it really hard to see.

Super intriguing concept! Took me by surprise when I entered a fps battle with a corrupted block! Also the mini puzzles for extra bullets against the boss were a cool addition, I thought for sure I was done since I didn't have enough bullets initially.

Really fun gardening/fps/tower defense mashup! Great art and music as well! I built so many turrets game started lagging a lot lol.

It's cool how you decided to slow player down so player can better control their dodges rather than just give a dodge/shield ability! Difficulty def shot up with the entire screen littered with bullets. Good bullet hell game overall!

Very cute game! Frog variety and upgrades really help change up gameplay styles and make it more fun. It did take me a while to figure out the controls (I didn't read the game page until after I failed the first round running with a hoard chasing after me the entire time lol), and I don't think I saw any health indicators so wasn't sure how many more hits I could take.

Mecha froggy! Cool idea and I love the art! The combat is a bit clunky though, hitboxes seem kind of off (e.x. bigmode only crushes enemies directly under it, there were enemies against the wall that I can't get no matter what), and I wished the rocket launcher felt more rocket-y.

I think I stopped at lv16 cuz finger was getting tired lol. I didn’t even notice the action cube appeared only after purchasing guard, I saw it alternated the guard states but I also thought it sped up next round (it felt more sped up). Now that you mention it, I do remember seeing a giant grey square on back wall, but there was nothing on it so I didn’t register it as the map.

thank you for playing! It definitely seems more clear indicators would make smallmode easier to learn. We really did not allocate enough time for smallmode lol (2 days vs entire jam for bigmode), so hoping to clean it up afterwards.

Fun game! Lol customers just dropping clothes on the floor and then knocking them around.

Love the environment art! I had some difficulties with climbing and infinitely sliding through walls. Would love to try this again and explore the full map when game gets more polished.

I was not expecting them to be donkey people and crawling on all fours lol. Interesting concept combining strategy and first person views. I think it would really help if there were some indicators on who is bandit or not when in top down view and how many bandits are left.

Pretty fun game. My crossbow was basically a machine gun at the end, only limited by how fast I could click. I don't think the map worked for me, or at least nothing changed when I bought it, and I was also confused by the guard states in the bottom right.