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(1 edit) (+1)

I kinda ran into the problem of the bosses feeling a little too similar if you could mostly just melee them, so I felt the best way to vary things would be to have the player need to melee other things ( the sawblades, green bars etc. )

Though yeah, I guess I could've done more lol

I thought for a while if a player should be able to cancel shooting by trying to melee and vice versa, but I felt like that may end up being too exploitable so to speak lol.

Thanks for playing and for the feedback :)

(+1)

If you plan to continue development of the game, it might be good to include the environment into the fight a bit more rather than relying completely on the bosses own abilities. The gameplay is fantastic as it is, though!