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(+1)

A really interesting and well-made game!

I really liked the idea of having to make contact with your opponent in order to regain your life, but I'd have liked to see this exploited a little more. It's especially with the first boss that we experience this mechanic, and even then it's very difficult to make contact as we're overwhelmed by attacks that invite us to use our dash away from the boss ^^'.

All the same, I had a lot of fun playing the game, and apart from this little feedback, the bosses are very well designed and a lot of fun to face.

Also, maybe it's just me, but I tended to want to press the “J” key when I was already pressing the “K” key. I think it's great that you can't do both at the same time, but perhaps it lacks a beep to let you know that you can't do both at the same time.

Anyway, congratulations on a great game :D

(1 edit) (+1)

I kinda ran into the problem of the bosses feeling a little too similar if you could mostly just melee them, so I felt the best way to vary things would be to have the player need to melee other things ( the sawblades, green bars etc. )

Though yeah, I guess I could've done more lol

I thought for a while if a player should be able to cancel shooting by trying to melee and vice versa, but I felt like that may end up being too exploitable so to speak lol.

Thanks for playing and for the feedback :)

(+1)

If you plan to continue development of the game, it might be good to include the environment into the fight a bit more rather than relying completely on the bosses own abilities. The gameplay is fantastic as it is, though!