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Well, it's Snake.  There's not much to say here.  Overall I say the main things that I thought were the game's strongest aspects were the magnet power-up and the looks.  The level-up aspect makes the game slow and boring, and the mole holes don't pose too much of a threat.  It's cool that you made Snake, but you didn't really put a "Holes" spin on it enough to make it feel unique,