I like the way your game looks, as well as the ragdoll of your character. I do think moving the character can be a bit awkward, the debris falls way too fast. If something is falling on top of you at high speeds, you're kind of doomed.
DaultonNelson
Creator of
Recent community posts
Very cool. I really like the deductive gameplay, and the game is very easy to get a grasp of once you play it once. I will say that it is pretty easy to find the perpetrator by finding the person with the lowest honesty and then finding a person with high honesty and confirming a piece of their clothing. But still, this is cool!
Wow, this is really great and creative. Loved this a lot, and don't have much bad to say about it. I do think that using the RMB to move the camera is a bit odd, and could lead to my character to move places I didn't want them to. Also, players can keep trying to connect clues without penalty, so they aren't forced to figure out the correct order of events, so maybe that can be fixed. Great job!
Really great! Love that you have a progression system where you get new powers based off performance. Also think the game plays very well and the look is astounding. Only real issue is the jump feels a little off. Like it seems like you get some real air if you're rubbing up against a wall. And I got stuck falling onto one of the doors in the game.
Fantastic! Great looking visuals, and awesome premise! This game looks professional. My biggest complaints are that the game is definitely wearing it's influence on it's sleeve, the movement and grabbing feels a little floaty, and getting killed from random spawning holes isn't great. Otherwise. amazing showing.
Very interesting. I don't have a second player, so I just played your tutorial really. I think the shot speed on the bullet is a little too slow, and I think that if the main game requires two players, than you should check if two players have registered, else stop the main game from starting entirely. Also it seems that the main game goes keeps looping indefinitely if you start it with one player. You can't really break out of the cycle.
Not bad, I like your concept. Unfortunately the majority of the game can be won just by spamming the space bar, so there's isn't really much in the way of a challenge. The game over screen says I need to be fast, so I guess there is a goal. I've gotten a score above 3000, so if there is a goal, then it's pretty far down.
This is really fun, and very well made. I like your MS-DOS style graphical style, your sound effects are great, and the digging mechanic is really fun. My biggest complaint goes to the health system, where the player dies very quickly. It feels like the player needs more starting health, or the AI needs to be a little less aggressive near the start of the game.